A 3D environment I created based off of an illustration by Bryan van der Linden.
It was a big challenge trying to get the perspective and proportions as close to the original as possible, especially working off such a stylised illustration. I was also pretty new to substance designer when I worked on this, so I enjoyed pushing myself a bit with the materials, and it became a great learning opportunity for me.
This was a lot of fun to work on, and I feel like I've come out of it a much better 3D artist than when I started.
Concept art by Bryan van der Linden.